![]() In addition, novel collaborations and trials are demonstrating the potential value and cost savings to be gained from the application of XR in healthcare and the impact on and improvement to people’s lives. There is a nascent but world-class XR innovation emerging in the UK’s healthcare market, as cutting-edge research is undertaken in UK universities and ground-breaking innovation is happening in start-ups and SMEs. At the start of last year, one in 17 UK households had a VR headset at home, according to Ofcom, up from one in 20 in 2018. In the UK use-at-home market, The Times reported in January 2021 that the sales of VR headsets had risen by 350% as those trapped at home seek a safe way to escape the lockdown. The predicted growth of the AR healthcare market is expected to generate US$10 billion in revenues, with the VR Healthcare market reaching US$1.2 billion in 2024 (ABI Research Oct 7th, 2020). AR and VR have been revolutionising the global healthcare market and demonstrating impact, value and efficiencies for some time before the pandemic struck. A unique opportunity presents itself for the UK to lead this expanding market. The COVID-19 pandemic has ushered in the use of XR in healthcare as providers are forced to accelerate their digital transformation journeys and adopt novel and innovative solutions to navigate the impact of the pandemic. The global face of XR in healthcare is evolving. provided a Business Donation to support the writing of this report and had no editorial input but reviewed the final version for compliance with pharmaceutical regulations. The report findings will help government and public health services make informed decisions about future strategies to ensure the UK is in the best position to fully exploit the potential of XR in healthcare today and ultimately improve patient outcomes and the quality of people's lives into the future. The report was also supported by a business donation from Pfizer Limited. ![]() It has been supported by the Sheffield Hallam University Impact VR Research lab and the XR Safety Initiative (XRSI) whose collective support has been critical in making this report happen. The report has been developed in partnership with NHSX, Health Education England Technology Enhanced Learning Team, UKRI Audience of the Future Challenge, NIHR Mental Health Medtech Cooperative (MindTech) and Rescape. ![]() The healthcare sector referred to covers health and social care in public and private services, in clinical and non-clinical settings. XR refers to Extended Reality and covers Augmented Reality (AR), Mixed Reality (MR) and Virtual Reality (VR), haptics, interfaces, platforms and software and will often be referred to as immersive technologies within the context of this report. The Growing Value of XR in Healthcare report has been created in response to the pressing need to have access to more accurate and representative intelligence and market data to help inform emerging strategies and priorities within the public and private sector in the UK.
0 Comments
Leave a Reply. |